Getting Started This article will go over how to use the Volume tool. The Volume tool calculates the amount of material that is needed to add or remove from a surface to match a specific reference elevation. This tool is located in the Builder Toolbar, under Surfaces: Using the Volume… Read more »
Getting Started This article will cover how to create a Wall Heatmap. The Wall Heatmap will generate a heat map of a sectioned wall, similar to how normal heat maps work for slabs. If you are looking for heat map information for slabs, refer to this article. Workflow You can… Read more »
Getting Started This article will cover the Wet Concrete tool found in the Surfaces menu in the Builder Toolbar. The Wet Concrete tool is a combination of the Debris Filter and Heat map tools. Wet Concrete To use this tool first open the builder tool bar, then select Surfaces. Next,… Read more »
Getting Started This article will cover the creation of a heat map. This offers a powerful tool by coloring the floor points to show varying high and low spots. It is recommended to apply a debris filter before starting this workflow. There are two methods for this type of map… Read more »
Getting Started This article will cover how to use the Contour Map tool in Rithm. The overview of contour map creation is defining an area to be analyzed, adjusting your settings, and then exporting out your result. We recommend applying a debris filter before moving onto map creation. Creation There… Read more »
Getting Started The Surface Wizard tool is found in the Surfaces menu in the Builder Toolbar. The Surface Wizard will walk you through a debris filter step followed by either a contour map or heat map. For more information on each of these steps, refer to the articles above.
Getting Started This article will cover the Debris Filter capabilities. The Debris Filter will attempt to remove any points from your point cloud such as cables, dirt piles, ect. that are on the floor. You can find this tool in the Builder and Inspector Toolbars: The Debris Filter Settings After… Read more »